Rendercore Lab Now Supports Maya 2019!

January 25, 2019 01:35 PM

Rendercore Lab Now Supports Maya 2019!


What’s new in Maya 2019

Maya® 2019 3D animation, modeling, simulation, and rendering software helps artists work faster with enhancements to existing workflows and new tools.

Cached Playback

Faster animation playback in Viewport 2.0 enables artists to review animation right in the viewport and minimizes the need to produce Playblasts.

Beautiful working environment

Arnold improvements make the Viewport 2.0 preview closer to the final Arnold render for better creativity and less wasted time.


Faster Maya

Performance improvements in a wide range of areas help make Maya more responsive in ways that most users will notice in their day to day work.

Performance capture

The new Butterworth and Key Reducer filters will help refine animation curves, particularly when using motion capture data.

Motion graphics

Additional MASH nodes

The MASH toolset gives you new nodes (curve, signal, world, placer, and more), as well as updates to existing nodes.

3D Type

Create branding, flying logos, title sequences, and other projects that require text.

Improved vector graphics workflow

Import or copy and paste SVG files into Maya.

Motion Graphics toolset

Quickly create complex procedural effects and animations with instanced objects.

3D animation

Parallel rig evaluation

New system speeds rig playback and manipulation.

Geodesic voxel binding

Produce high-quality, production-ready bound characters in less time.

General animation tools

Toolset for keyframe, procedural, and scripted animation.

Time Editor

Make high-level animation edits with a nondestructive, clip-based, nonlinear editor.

Shape authoring workflow

Fine-tune your characters and animation more quickly and easily.

Animation performance

Speed enhancements make your scenes even faster.

Dynamics and effects

Interactive hair grooming

Generate realistic clumping effects in hair and fur for more natural-looking hair.

Bifrost procedural effects platform

Simulate and render photorealistic liquids.

Deep adaptive fluid simulation

Simulate high-level details just where you need them with the new adaptive solver for Bifrost liquids.

Adaptive aero solver in Bifrost

Create atmospheric effects such as smoke and mist.

Bullet Physics

Create realistic rigid and soft-body simulations.

Maya nCloth

Create realistic deformable materials.

Bifrost Ocean Simulation System

Create realistic ocean surfaces with waves, ripples, and wakes.

3D rendering and shading

Additional look development shading nodes

Shade complex scenes more easily.

Enhanced look development workflow

Sculpt and shape models more artistically and intuitively.

Color management

Efficient library enables faster, more consistent Boolean operations on polygon geometry.

Next-gen Viewport display and shading

Work in a higher-fidelity, high-performance interactive environment to edit assets and images in less time.

Arnold integrated with Maya

Use Arnold RenderView to view scene changes in real time, including lighting, materials, and camera.

Render setup

Quickly render and manage complex scenes. Generate templates for the setup of a shot for easy reuse.

Pipeline integration

NEW | Pipeline flexibility

Create, customize, and integrate Maya into complex production pipelines more easily.

Scripting and API

Create Maya scripts and write plug-ins in Maya Embedded Language (MEL) or Python scripting language.

Data and scene management tools

Manage large data sets and heavy scenes with specialized tools and workflows.

Scene Assembly tools for smarter data

Create large, complex worlds more easily, and manage production assets as discrete elements.

For more information go to visit Autodesk Website.

View our Maya Job Submission Tutorial to get started.