Maya® 2019 3D animation, modeling, simulation, and rendering software helps artists work faster with enhancements to existing workflows and new tools.
Faster animation playback in Viewport 2.0 enables artists to review animation right in the viewport and minimizes the need to produce Playblasts.
Arnold improvements make the Viewport 2.0 preview closer to the final Arnold render for better creativity and less wasted time.
Performance improvements in a wide range of areas help make Maya more responsive in ways that most users will notice in their day to day work.
The new Butterworth and Key Reducer filters will help refine animation curves, particularly when using motion capture data.
Additional MASH nodes
The MASH toolset gives you new nodes (curve, signal, world, placer, and more), as well as updates to existing nodes.
Create branding, flying logos, title sequences, and other projects that require text.
Improved vector graphics workflow
Import or copy and paste SVG files into Maya.
Motion Graphics toolset
Quickly create complex procedural effects and animations with instanced objects.
Parallel rig evaluation
New system speeds rig playback and manipulation.
Geodesic voxel binding
Produce high-quality, production-ready bound characters in less time.
General animation tools
Toolset for keyframe, procedural, and scripted animation.
Make high-level animation edits with a nondestructive, clip-based, nonlinear editor.
Shape authoring workflow
Fine-tune your characters and animation more quickly and easily.
Speed enhancements make your scenes even faster.
Interactive hair grooming
Generate realistic clumping effects in hair and fur for more natural-looking hair.
Bifrost procedural effects platform
Simulate and render photorealistic liquids.
Deep adaptive fluid simulation
Simulate high-level details just where you need them with the new adaptive solver for Bifrost liquids.
Adaptive aero solver in Bifrost
Create atmospheric effects such as smoke and mist.
Create realistic rigid and soft-body simulations.
Create realistic deformable materials.
Bifrost Ocean Simulation System
Create realistic ocean surfaces with waves, ripples, and wakes.
Additional look development shading nodes
Shade complex scenes more easily.
Enhanced look development workflow
Sculpt and shape models more artistically and intuitively.
Efficient library enables faster, more consistent Boolean operations on polygon geometry.
Next-gen Viewport display and shading
Work in a higher-fidelity, high-performance interactive environment to edit assets and images in less time.
Arnold integrated with Maya
Use Arnold RenderView to view scene changes in real time, including lighting, materials, and camera.
Quickly render and manage complex scenes. Generate templates for the setup of a shot for easy reuse.
NEW | Pipeline flexibility
Create, customize, and integrate Maya into complex production pipelines more easily.
Scripting and API
Create Maya scripts and write plug-ins in Maya Embedded Language (MEL) or Python scripting language.
Data and scene management tools
Manage large data sets and heavy scenes with specialized tools and workflows.
Scene Assembly tools for smarter data
Create large, complex worlds more easily, and manage production assets as discrete elements.
For more information go to visit Autodesk Website.