Rendercore Lab Now Supports Arnold 2.4.4 for Cinema 4D!

December 19, 2018 11:24 AM

Rendercore Lab Now Support Arnold 2.4.4 for Cinema 4D!


  • Separate azimuthal roughness in standardhair: You can now specify different roughness values for the azimuthal and longitudinal distributions on the standardhair shader. A new Azimuthal Roughness parameter is used when Anisotropic Roughness is enabled. The Roughness parameter is then used to control the longitudinal roughness. When Anisotropic Roughness is disabled, Roughness controls both the azimuthal and longitudinal distributions as before.


  • Linkable toon uv/angle_threshold: The toon shader's UV Threshold and Angle Threshold parameters are now linkable.

  • Show cryptomatte preview AOVs


  • Add Velvet preset to the material library



  • Random IPR crash when subdivision is enabled

  • Crash when texture path contains non-ASCII characters

  • Displacement scalar zero value should not be in length unit

  • Materials used in alpha stacking are removed when removing unused materials

For more information go to visit Arnold Renderer Website.

View our Cinema 4D Job Submission Tutorial to get started.

Cinema 4D Video Tutorial