LIGHT MIXING - Explore lighting possibilities interactively in real-time. Use LightMix in the new V-Ray Frame Buffer to freely experiment with lighting changes after you render, save out permutations, and push back improvements you’d like to have in your scene.
LAYERED COMPOSITING - The new Layer compositor lets you fine-tune and finish your images directly in the new V-Ray Frame Buffer — without the need for a separate post-processing app.
MATERIAL MANAGER - Efficiently browse from a library of over 500 render-ready materials including metals, glass, wood and more.
MATERIAL PRESETS - Save time creating common materials with presets for aluminum, chrome, glass and more.
MATERIAL PREVIEWS - New rendered material swatches show you exactly what your materials will look like.
COAT LAYER - Add reflective coatings directly in the updated V-Ray Material, saving you both material creation and rendering time vs. using Blend material.
SHEEN LAYER - Create soft microfiber fabrics like velvet, satin and silk with the new Sheen options in the updated V-Ray Material.
TEXTURE RANDOMIZATION - Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.
STOCHASTIC TEXTURE TILING - Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.
EXTENDED V-RAY DIRT - Weathered streaks and dirt in crevices are easy with the enhanced V-Ray Dirt, which now employs both ambient and inner occlusion.
NEW SUN AND SKY MODEL - Reproduce the subtleties of twilight when the sun is below the horizon with the new Sun and Sky model.
LIGHT PATH EXPRESSIONS - Use the behavior of light, rather than just geometry, to produce flexible masks for very efficient compositing. Built-in presets make getting started easy, while scripting is there for ultimate control.
BLUE-NOISE SAMPLING - Achieve better noise distribution with fewer samples.
NATIVE ACEScg SUPPORT - Select industry-standard ACEScg for rendering with automatic color space adjustment for textures, dispersion, sun & sky, and light temperature colors.
INITIAL OUT-OF-CORE - Initial out-of-core implementation to handle your largest scenes.