Rendercore Lab Now Support V-RAY 5 for 3dsmax!

July 21, 2020 10:14 PM
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Rendercore Lab Now Support V-RAY 5 for 3dsmax!

Highlights in V-Ray 5 for 3ds Max:

  • LIGHT MIXING - Explore lighting possibilities interactively in real-time. Use LightMix in the new V-Ray Frame Buffer to freely experiment with lighting changes after you render, save out permutations, and push back improvements you’d like to have in your scene.

  • LAYERED COMPOSITING - The new Layer compositor lets you fine-tune and finish your images directly in the new V-Ray Frame Buffer — without the need for a separate post-processing app.

  • MATERIAL MANAGER - Efficiently browse from a library of over 500 render-ready materials including metals, glass, wood and more.

  • MATERIAL PRESETS - Save time creating common materials with presets for aluminum, chrome, glass and more.

  • MATERIAL PREVIEWS - New rendered material swatches show you exactly what your materials will look like.

  • COAT LAYER - Add reflective coatings directly in the updated V-Ray Material, saving you both material creation and rendering time vs. using Blend material.

  • SHEEN LAYER - Create soft microfiber fabrics like velvet, satin and silk with the new Sheen options in the updated V-Ray Material.

  • TEXTURE RANDOMIZATION - Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.

  • STOCHASTIC TEXTURE TILING - Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.

  • EXTENDED V-RAY DIRT - Weathered streaks and dirt in crevices are easy with the enhanced V-Ray Dirt, which now employs both ambient and inner occlusion.

  • NEW SUN AND SKY MODEL - Reproduce the subtleties of twilight when the sun is below the horizon with the new Sun and Sky model.

  • LIGHT PATH EXPRESSIONS - Use the behavior of light, rather than just geometry, to produce flexible masks for very efficient compositing. Built-in presets make getting started easy, while scripting is there for ultimate control.

  • BLUE-NOISE SAMPLING - Achieve better noise distribution with fewer samples.

  • NATIVE ACEScg SUPPORT - Select industry-standard ACEScg for rendering with automatic color space adjustment for textures, dispersion, sun & sky, and light temperature colors.

  • INITIAL OUT-OF-CORE - Initial out-of-core implementation to handle your largest scenes.

View our 3dsmax Job Submission Tutorial to get started.

3dsmax Video Tutorial