FBX and New Interchange Bridge
Work with industry standard FBX data on a whole new level via the new Interchange Bridge.
Shading Model Customization Tools
The ability to pull materials apart and build them to your tastes is new to LightWave 3D® 2019. There is access to Fresnel Functions, Material Components and Material Integrators. The Material Tools Group has been updated with new nodes to support this capability.
OpenVDB Content Creation
LightWave 3D® 2018 introduced the ability to import and render an OpenVDB fog volume. New for LightWave 3D® 2019 is a set of node tools that allow OpenVDB content creation. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. Solvers are included that allow for fluid simulation and smoke and fire effects.
Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D® 2019 that works in Layout, and takes full advantage of the new capabilities of the modifier stack.
Support for scaling many UI elements for HiDPI and large-screen displays
Independent scaling options for multi-monitor setups
Bone System Improved for Game Development
The new Bone Type option, Limited Bones, allows the animator to set a limit in Layout on the number of bones that affect a given point to match the limit in the target game engine, and engages real-time optimizations to more closely match the performance game engines expect from a rig.
Edge Shader Node
A node for simulating beveled or rounded edges at render time, to give more realistic results without increasing geometry.
This node can add Wear (a convex shader) to a surface, or Dirt (concave) based on a radius and offset.
Procedural Shader Node
This node encapsulates a chosen legacy system LightWave 3D® or third party procedural texture and exposes it with the typical nodal inputs and outputs. Previously, such procedurals were only available inside a Procedural texture layer of a texture stack.
LightWave now uses smart caching with very high-resolution images, allowing artists to use them for textures and other uses, regardless of the memory in the computer system.
New Compositing Buffers
The new Rho buffer is for extracting lighting and shading information from the direct and indirect buffers. A new Weight buffer contains the value of the surface shader settings for both direct and indirect buffers. These are useful for heavy compositing work.
NVIDIA OptiX™ Denoising
A new Noise Filter option uses the NVIDIA OptiX™ library for AI-accelerated noise reduction when rendering still images. Requires NVIDIA card.
This new Renderer option is a tool for reducing or removing "fireflies" in renders.
An Environment plugin to replicate physically accurate skies and create otherworldly skies, with equal ease.
A new Light Type that simulates a sun using state-of-the-art scientific methods.
Empty Volume Shape Primitive
LightWave 3D® 2019 adds the new Shape Primitive, Empty Volume, which can be used for creating procedural surface shapes. In addition to being directly useful in scenes, the Empty Volume primitive is helpful in workflows that need to convert meshes to volumes or vice versa. Empty Volume can also provide for real-time Boolean operations in Layout.
New Tools for Shape Primitives
The Empty Volume shape primitive allows advanced users to write their own distance estimators for rendered SDF shapes and volumetrics.
Other new nodal distance tools include:
Expanded Layout Undo System
The Layout Undo System has been expanded to many of the systems involving Transforms & Keys. Unlimited Undo is now available in:
Menus can now be navigated via keys (arrow, mouse wheel, home, end, etc.)
Large popup menus can be navigated with filtering and searches
Regular expressions can be used in filters
FLAT MENU: You can now call up a flattened version of every entry that exists in the main menu with the keyboard shortcut CTRL Space. Doing so presents a list of all available commands in Layout or Modeler (with their associated keyboard shortcuts). As with other LightWave menus, you can type to narrow down your selection and the cursor keys and Enter can be used to choose the command you require.
Node Graph UI Options
Tidy Nodes Command: A tool to make 'cluttered' node trees 'straight' and easier to read from left to right automatically.
Background Grid: You can adjust the brightness and color of the grid in the Node Editor
Snap to Grid: you can turn on this tool to make the nodes 'snap' to a user settable grid size.
For more information go to visit New Tek Website.