Rendercore Lab Now Supports Golaem 6.4 for Maya 2018!

November 30, 2018 11:49 AM
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Rendercore Lab Now Supports Golaem 6.4 for Maya 2018!

We also support GolaemCharacterPackHD-6.4 and GolaemCharacterPack-6.4. Older versions of Golaem are supported. Please email support@rendercore.com if you need to use an older version.

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NEW FEATURES

  • New Golaem plugin for Unreal Engine which allows to preview and render Golaem Caches (beta)
  • Added support of procedural fur in the Arnold, V-Ray, Renderman render plugins
  • Added support of UVSets when using FBX / GCG Character Geometry File
  • Added support of UVSets in the Arnold, V-Ray, Renderman render plugins
  • Added support of UVSets in the FBX geometry bake

IMPROVEMENTS

  • Added Render Callback check in the Render Checker
  • Added World direction to body direction option in the ChOp Converter
  • Added Body direction to world direction option in the ChOp Converter
  • Added Local bone transform in the SetBone Behavior

BUG FIXES

  • Fixed Roll Bones computation on Spine Limbs
  • Fixed Roll Bones computation on Effector Limbs
  • Fixed VP2 selection in Maya 2018 when having multiple Simulation Cache Proxies
  • Fixed a crash when importing Mesh Asset node into a collapsed Group Node in the Character Maker
  • Fixed a crash when using cloth simulation and emitters
  • Fixed a crash when batch rendering with the Renderman render plugin
  • Fixed destination terrain adaptation in the Renderman render plugin
  • Fixed Plug Output connection to Maya objects
  • Fixed constant force stopping in the Force Behavior
  • Fixed Library export when exporting a Simulation Cache
  • Fixed GLMCROWDLAYOUTSAVEENABLE not taken into account when closing Maya
  • Fixed smart selection in the Layout Tool

REFACTORING

  • The Export to vrscene attribute now exports ascii vrscene in the Crowd Render Proxy
  • Styled flat icons in the Behavior Editor

For more information go to visit Golaem Website.