Rendercore Lab Now Support Arnold 2.1.961 for 3dsmax!

December 03, 2018 10:56 AM

Rendercore Lab Now Supports Arnold 2.1.961 for 3dsmax!



  • Option to retranslate the scene on a frame change: a new flag, called Re-translate Scene on a Frame Change was added to the rendering options. If enabled, the scene is re-translated from scratch on a frame change, when rendering a sequence. By default, from frame to frame, MAXtoA re-translates only the elements that changed, but there could be cases where these elements are not detected correctly. This new option simply re-exports all to Arnold, of course at the cost of the full scene translation time.
  • Update to Arnold


  • Point cloud with animated display volume not updating in animation.
  • Crash with legacy maps connected to Map to Material and legacy mode OFF.
  • Wrong Mode drop-down in vr_camera.
  • Minor toon shader layout improvement.
  • Add expression cache to the operator runtime
  • MaterialX: Node graph output channels not supported
  • MaterialX generated shaders are scoped under their node graph names
  • alembic crash with make_instance enabled and changing frames
  • Export full path instead of node name when writing to .ass while expanding procedurals
  • metadata lexer should ignore more than three # in a row
  • alembic files with single entry array attributes should be considered not arrays
  • Noice: issues with certain crop windows combinations
  • Noice: incorrect handling of variance AOVs in a separate file
  • Noice: support additional channel suffixes and warn if the suffix is unsupported
  • Noice: skip denoising AOVs with no associated variance
  • Make flatness check for quad_light more robust
  • Transform motion in procedural that only contains lights can give invalid lights
  • Volumes: register new AOV volume_Z
  • Volume AOVs: shadow rays interfere with new Z and ID AOVs
  • Toon Render: random issues with keylight initialization
  • Cell noise time not evaluated when linked
  • Thread safety of alembic procedural tokenize function
  • MaterialX: Supported parameter arrays are not processed by operator and node definition generation
  • Render callback does not support an "empty" callback
  • d'Eon BCSDF must be evaluated when base_color is small
  • Gain function in range shader is inverted
  • Copy id to child alembic nodes

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