Rendercore Lab Now Supports Arnold 2.1.961 for 3dsmax!
Option to retranslate the scene on a frame change: a new flag, called Re-translate Scene on a Frame Change was added to the rendering options. If enabled, the scene is re-translated from scratch on a frame change, when rendering a sequence. By default, from frame to frame, MAXtoA re-translates only the elements that changed, but there could be cases where these elements are not detected correctly. This new option simply re-exports all to Arnold, of course at the cost of the full scene translation time.
Update to Arnold 184.108.40.206.
Point cloud with animated display volume not updating in animation.
Crash with legacy maps connected to Map to Material and legacy mode OFF.
Wrong Mode drop-down in vr_camera.
Minor toon shader layout improvement.
Add expression cache to the operator runtime
MaterialX: Node graph output channels not supported
MaterialX generated shaders are scoped under their node graph names
alembic crash with make_instance enabled and changing frames
Export full path instead of node name when writing to .ass while expanding procedurals
metadata lexer should ignore more than three # in a row
alembic files with single entry array attributes should be considered not arrays
Noice: issues with certain crop windows combinations
Noice: incorrect handling of variance AOVs in a separate file
Noice: support additional channel suffixes and warn if the suffix is unsupported
Noice: skip denoising AOVs with no associated variance
Make flatness check for quad_light more robust
Transform motion in procedural that only contains lights can give invalid lights
Volumes: register new AOV volume_Z
Volume AOVs: shadow rays interfere with new Z and ID AOVs
Toon Render: random issues with keylight initialization
Cell noise time not evaluated when linked
Thread safety of alembic procedural tokenize function
MaterialX: Supported parameter arrays are not processed by operator and node definition generation
Render callback does not support an "empty" callback
d'Eon BCSDF must be evaluated when base_color is small
Gain function in range shader is inverted
Copy id to child alembic nodes
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