Rendercore Lab Now Supports Lightwave 2020

July 21, 2020 10:16 PM
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Rendercore Lab Now Supports Lightwave 2020!


Lightwave2020

NewTek LightWave 3D® is designed for independent artists who desire control of their vision from start to finish. Affordable, complete, easy to learn and use, LightWave is well established as one of the leading 3D systems on the market. With the ability to model, animate and render stunningly realistic imagery and animation, LightWave allows you to create new worlds, build your brand and shatter expectations. LightWave 2020 refined and retooled.

NewTek LightWave 3D 2020 Features

Two New Global Illumination Render Engines

LightWave, long known for the beauty of its render engine, gains new advancements in LightWave 2020 with the redesign of the Global Illumination rendering engine, bringing two versions for artists: Brute Force, an unbiased radiosity engine, and Irradiance Cache, an interpolated radiosity engine. Using the new render engines independently or in concert will assure you get the real-world render results you seek, with higher quality and more control.

Two New Shaders in FiberFX

The new hair shaders in LightWave 2020 deliver more realistic hair leveraging the physical based renderer. Principled Hair Material is based on the Principled BSDF settings. The five inputs: Color, Cutical Tilt, Roughness, Radial Roughness and Index of Refraction provide a simple interface for spectacular results. With AFC Hair Shader (Artist Friendly Control — a simplified approach) the specular settings are divided into two sections: Primary, for reflection of the front side of the stroke and Secondary for the reflection bounced off the backside of the stroke. Now, you have the option to select a simple artist friendly shading option or complete control for the look you desire.

OpenVDB Gets New Set of Production Tools

Leading the pack in the LightWave OpenVDB roster is support for Partio particle objects. What you gain is the power of Houdini particles with the simplicity of the LightWave interface. Also included in the new OpenVDB toolset is:

  • Advect Point Node – Advect particles by velocity grid
  • Analysis Node – Grid creation Gradient, Curvature, Laplacian, Closest Point, Divergence, Curl, Magnitude, Normalize
  • Combine Math Node – Combines grids using math operators
  • Level Set Morph – Morph between level set grids
  • Partio Node – Load Houdini.HClassic particle files
  • VectorGrid Split and Merge – Split and merge Vector grids for further experimentation
  • Visualize Node – Grid viewer with options

Redesigned Motion System

LightWave 2020 provides the ability to change Rotation Order per item and is saved with the scene file. This allows for an easier transition from other applications to LightWave. Additionally, instances of Gimbal lock can be avoided and items you are animating can be allowed to follow a more natural rotation order.

Local Action Center

LightWave Modeler allows you to impact a group of items all at once in the Local Action Center. Select disparate edges or polygons in your model and act on them as one, locally. The Local Action Center works on multiple layers at a time for fast and easy changes.

Tone Mappings

Gain greater control over the look of your render with the new Pixel Filter in LightWave 2020. Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high - dynamic - range images in a medium that has a more limited dynamic range. Further, as a Pixel Filter it can be used in VPR for quick results.

For more information go to visit New Tek Website.

View Lightwave Job Submission Manual