Rendercore Lab Now Support V-RAY 5.10.22 for Maya!

October 22, 2021 12:44 AM
list

Rendercore Lab Now Support V-RAY 5.10.22 for Maya!

New features

USD
  • Support for MayaUSD 0.10.0, MayaUSD 0.11.0 and MayaUSD 0.12.0

Modified features

V-Ray SDK
  • Fixed faulty compilation of C++ third-party plug-ins ins since 5.10.20 causing random crashes;

Bug fixes

V-Ray
  • Fixed export and import of render elements from the V-Ray settings;
  • Fixed runtime error with Python 3 when creating absolute override for visible layer;
VRayMtl
  • Fixed wrong result with Refraction Affect shadows when Refraction is textured;
VRayToon
  • Fixed toon outlines disappearing when zooming in with orthographic camera;
OpenSubdiv/VRayDisplacement
  • Fixed wrong results and random crashes when combining OpenSubdiv and VRayDisplacement;
V-Ray GPU
  • Fixed V-Ray GPU IPR not rendering default orthographic views properly;
VFB
  • Fixed a crash when reading VFB2 JSON property;
VRayMeshLight
  • Fixed VRayLightMesh not respecting Legacy Render Layer Overrides in batch;
  • Fixed Crashes with Mesh Lights and Legacy Render Layer Overrides in batch mode;
LPE
  • Fixed wrong render elements output when LPEs are used;
Viewport 2.0
  • Fixed wrong viewport preview with VRayLayeredTex used for Reflection Glossiness;
VRayScannedMtl
  • Fixed undeterministic result with triplanar and scanned material in Maya 2020;
VRayLayeredTex
  • Fixed wrong render with mayapy;

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