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Rendercore Lab Now Support V-RAY 5.10.22 for Maya!
October 22, 2021 12:44 AM
list
Rendercore Lab Now Support V-RAY 5.10.22 for Maya!
New features
USD
Support for MayaUSD 0.10.0, MayaUSD 0.11.0 and MayaUSD 0.12.0
Modified features
V-Ray SDK
Fixed faulty compilation of C++ third-party plug-ins ins since 5.10.20 causing random crashes;
Bug fixes
V-Ray
Fixed export and import of render elements from the V-Ray settings;
Fixed runtime error with Python 3 when creating absolute override for visible layer;
VRayMtl
Fixed wrong result with Refraction Affect shadows when Refraction is textured;
VRayToon
Fixed toon outlines disappearing when zooming in with orthographic camera;
OpenSubdiv/VRayDisplacement
Fixed wrong results and random crashes when combining OpenSubdiv and VRayDisplacement;
V-Ray GPU
Fixed V-Ray GPU IPR not rendering default orthographic views properly;
VFB
Fixed a crash when reading VFB2 JSON property;
VRayMeshLight
Fixed VRayLightMesh not respecting Legacy Render Layer Overrides in batch;
Fixed Crashes with Mesh Lights and Legacy Render Layer Overrides in batch mode;
LPE
Fixed wrong render elements output when LPEs are used;
Viewport 2.0
Fixed wrong viewport preview with VRayLayeredTex used for Reflection Glossiness;
VRayScannedMtl
Fixed undeterministic result with triplanar and scanned material in Maya 2020;
VRayLayeredTex
Fixed wrong render with mayapy;
View our Maya Job Submission Tutorial to get started.