Rendercore Lab Now Supports V-Ray Next 4.10.01 for 3dsmax!

November 30, 2018 12:12 PM

Rendercore Lab Now Supports V-Ray Next 4.10.01 for 3dsmax!


We now support V-Ray Next 4.10.01 for 3dsmax 2013-2019 and older versions of V-Ray are also supported.


V-Ray/V-Ray GPU

  • Add a parameter for additional control of the auto-exposure (cameraautoExposurecompensation)


  • Initial support for direct rendering of CoronaMtl and most materials from the Corona material library



  • Switch to Optix 5.1 for the NVidia AI denoiser


  • Added keyboard shortcuts, compile and reset options to QuickShader UI


  • Improved performance for tiled .tx and .exr textures


  • Add support for Ward BRDF in MDL plugin


  • Implement support for VRayCryptomatteElement


  • Lens Analysis Tool
  • Crashes when analyzing a photo manually


  • Blank images saved when used as texture baking renderer
  • CUDA error 700 when turning off Lights while rendering in IPR
  • Crash on the second frame in scenes with lots of animated plugins
  • Crash when cancelling a batch render in 3ds Max
  • Crash when deleting VRayLights in specific scene
  • Crash when deleting heavy geometry in specific scene
  • Crash with BerconNoise and VRayDisplacementMod during IPR
  • Crash with Displacement and Environment Fog during IPR
  • Crash with Ornatrix (since 4.02.01)
  • Crash with specific VRayProxy and displacement
  • Disable refresh interactive VFB button as it doesn't work correctly in IPR
  • IPR crashes with stereo mode set to Anaglyph(Red/Cyan)(Green/Magenta)
  • Noisy alpha channel with shadow catcher objects
  • Random crash when changing VRayLight options
  • Unexpected render result with non-spherical Dome VRayLight and matte shadows
  • Unhandled exception when moving the time slider with motion blur and OpenSubdiv
  • VRayDirt's "double sided" parameter is not working correctly
  • VRayHDRI with RGB multiplier in the Output rollout renders differently
  • VRayOCIO does not work with bitmaps
  • When there is just one light in the scene, adaptive lights v2 unnecessarily resets the progressive buffer
  • When using displacement, textures are affected by the texture format setting

V-Ray scene converter

  • Fix Opacity and Reflection Glossiness parameters conversion for CoronaSkinMtl
  • Fix Reference node space mode conversion for CoronaTriplanar


  • Artifacts with adaptive lights in a certain interior scenes
  • Crash when modifying VRayInstancer material and switching to another frame during IPR
  • Crash when rendering with DR (since 4.02.04)
  • Crash when starting IPR after resetting a scene with DR
  • Crash with region rendering with render elements and Previous render set to Darken
  • Different brightness in high-res renderings with Auto Exposure
  • Fix V-Ray Cloud scene submission broken animation export
  • IPR crashes with Alembic hair in specific scene after stop
  • Improve selection of VRayPhysicalCamera and VRayLight in the viewport
  • Separate render channels output files are not named properly when saving to separate folders (since 4.02.03)
  • Standard material diffuse texture and opacity map do not work with V-Ray Next
  • Stuck at "Building embree moving trees" with multi segment motion blur


  • Aspect ratio is changing when resizing VFB during IPR
  • Closing the VFB window while 3ds Max is saving a VFB image causes 3ds Max to crash
  • Image Info has to be cleared when loading a new image in VFB


  • Crash with animated submaterial on the second frame in V-Ray GPU
  • Invalid colors with V-Ray Standalone when rendering scenes with two VRay2SidedMtl materials nested in each other


  • Crash when undoing deletions of geometries that are in Include/Exclude lists


  • Crash during IPR (since 4.02.01)


  • Crash with VRayEnvironmentFog with overlapping gizmos with coinciding far sides


  • GLSL materials cause V-Ray GPU to recompile kernels on each start


  • Crash when rendering with Thinking Particles (since 4.02.03)
  • Fixed losing some particle groups during instancing


  • Crash during IPR
  • Crash when selecting specific VRayOSLTex in material editor on scene open
  • Flipped textures with OSL maps on V-Ray GPU
  • OSL issues errors when output closures are not explicitly specified
  • Renders black in IPR if attached to VRayExtraTex


  • Crash when a texmap used as a displacement map is being modified during IPR


  • Camera settings from vrscene interfere with the camera in 3ds max


  • Caches containing a minus/dash sign before the # format can not be loaded
  • Caches containing digits after the # format can not be loaded
  • Crash when rendering with GPU as production after rendering with IPR
  • Multiple overlapping volumes do not blend correctly with V-Ray GPU

View our 3dsmax Job Submission Tutorial to get started.

3dsmax Video Tutorial

For more information go to visit Chaos Group Website.